geom-builder

Simplicial-complex-like geometry builder backed by typed arrays

Example

npm install geom-builder --save
const createGeomBuilder = require('geom-builder')
const builder = createGeomBuilder({ colors: 4, cells: 3 })

builder.addPosition([0, 0, 0])
builder.addPosition([1, 0, 0])
builder.addPosition([1, 1, 0])

builder.addColor([1, 0, 0, 1])
builder.addColor([0, 1, 0, 1])
builder.addColor([0, 0, 1, 1])

builder.addCell([0, 1, 0])
// or builder.addCell(0, 1, 0)

//builder.count = 3 //vertex count
//builder.indexCount = 3 //indices count
//builder.positions = Float32Array(0, 0, 0, 1, 0, 0, 1, 1, 0, ..,)
//builder.colors = Float32Array(1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, ...)
//builder.cells = Uint16Array(0, 1, 2, ...)

Running the example

cd geom-builder/example
npm install
budo index.js --open

API

GeomBuilder

var createGeomBuilder = require('geom-builder')

builder = createGeomBuilder(opts)

Create new geometry builder. Each attribute can be enabledby passing an integer number e.g.: createGeomBuilder({ positions: 3, colors: 4, cells: 2 }) for colored lines.

Note: positions attribute is always enabled and defaults to size 3

Adding vertex and index data

Every time we add vertex position, color etc internal buffer size is checked and expanded by doubling its capacity as neccesary. Therefore builder.count should be used to determine how many vertices to draw instead of builder.positions.length as not all allocated vertex has to be used. Similarly for meshes with cells builder.indexCount should be used instead of builder.cells.length.

All enabled attributes can be accessed by builder.attribName e.g.: builder.colors.

All data methods accept structs or individual components. E.g. builder.addPosition(v) and builder.addPosition(v[0], v[1], v[2]).

builder.reset()

Reset all the counters to prepare arrays for reuse. Nothing is deallocated.

builder.addPosition(pos)

Note: adding a vertex position will increment builder.count counter indicanting number of vertices added so far

builder.addColor(color)

Note: you need to enable colors in constructor

builder.addNormal(normal)

Note: you need to enable normals in constructor

builder.addUV(uv)

Note: you need to enable uvs in constructor

builder.addCell(cell)

Note: you need to enable cells in constructor

License

MIT, see LICENSE.md for details.