Pragmatic PBR

Pragmatic guide to Physically Based Rendering (PBR) in WebGL using pex library.

This is code accompanying series of blog posts about implementing PBR from scratch. You can read them on my blog

  1. Intro

  2. Setup & Gamma

  3. HDR (High dynamic range images)

  4. IBL (Image based lighting)

  5. BRDFs?

  6. Putting it all together?

  7. Area lights?